Monday, 5 April 2010

the vectored characters outcome..

Great for a test =D Was very nice working so simplified!!
I posted the images onto facebook and wrote ...

""vector test 001.
- since Im having problems drawing the angles of the hands, I thought doing a vector test would make things so much easier to work out =D

- Dont look too bad without an outline... could use this to speed time up actually.. instead of colouring everyting in bit by bit =O""


However....

After showing our client, Pete commented::

""you could leave kinda scratchy outline around the characters if ya like, make it look a bit messy :)""


For the second image i wrote...

""TADAAA~~

Finished test!!^^

Now to vector everyone else and work out these camera angles!!

What do you guys think of it?? I kinda miss thick outlines.. outlines bring out the angry-ness .. xD

Maybe a ...street fighter outline? MORE ROUGHT BRUSH STROKES!^^

Gna do more tests ~~""

Pete then replied::

""I like the idea of some more outlines, looks a bit Southparky to me ( dun like southpark ) nothing worng with it being a bit streefighterish, the song is gonna be pretty agressive that your using.""

""Sweet!! I'm so excited to see the end result :D""

So basically, we've decided to give the characters more detail, since our client asks for more detail, and time is ticking, less animating will be needed. If we continue animating as we plan it the scene will become too busy, therefore me and Laura have bot decided to use more still images then actual animation since we will have a moving sky plus special effects produced in after effects.

Things to do::

-Re-storyboard
-Edit character designs
-Further technical research



Vectored character tests





Since we aim for a stylized finish. The character designs will play a very important part. Not only the shapes but the colour. I've done a few sketches of guitars, and have found the angles of the hand very hard to work with. Even if I get the perspective of the individual hands right. The Guitars perspective then ruins the picture. So I plan to sketch guitars for the next few weeks since I'm going to be animating the characters in flash.

Its been a very long time since I've touched vectors. And it seems a bit different in CS4 compared to the old Photoshop 7 I used to play around in =P So its taken some time getting used to again!^^

Heres two tests!

Wednesday, 31 March 2010

::Brief::

To produce a 30sec teaser for Zolcalo's FUTURE PV for Industrial Exercise 3.
(Which we will carry on working on through summer)
This will be produced using a combination of 2D and 3D.
-Having the stage and cloudy sunset in 3d.
-And 2D characters of each band member.

Monday, 29 March 2010

A New Beginning =D

Start of our last term now! Second year almost over, and we've been given a new brief.
We've been given a choice between three briefs.

a) To work with BA students on their last projects.
b) To work with RaveLive students, making idents or a 30second short film.
c) To find an external client.

I've decided to work on brief (C) since it gives a wider range to work with. I'm going to be working along side Laura. Since we talk almost everyday, cooperating will be much easier. To go ahead with this brief I've contacted friends,friends friends and even family over-broad. (Family members over-broad HAVE mentioned doing adverts and such for their past clients or friends within the industry in asia.) However, after further research, I discussed the issue with Laura, and have decided choosing a client closer to us would be more convenient since we only have a few weeks to work on this project.

Laura::
"After hunting around for a little while with people we know for contacts, I recalled a friend asking for some promotional material (simple things, like a 3D logo) for his band, and figured why the hell not?"

So we contacted the client right after discussing our plans for the project. Pete, our client then replied we should meet up to brainstorm ideas. We met in 2 members of the band on Saturday, it lasted a few hours. As an overall result we have decided:

*2D characters and crowds
*Built in a 3D environment with special effects.
*Terracotta colour palette to resemble the God of War 3 Trailer

Our clients are looking for something that may resemble the Guitar/Rock Band look.
The key words they'd like us to work with are::
LAZY, Drunk, Groovy, Fun

We've been given rough recordings to work with. The clear tracks have already been recorded in a professional studio, but their currently working on the editing so, we have to wait till around the end of the month for it. But thats ok, since its pretty much the same as the rough version.

Here are the bands official online bases:
http://www.facebook.com/#!/pages/ZOCALO/90534285560?ref=ts
http://www.myspace.com/zocalorocks

I will be working on the character designs for now.
We're aiming to get a 30sec test rendered by the end the 22nd of April. The 3D elements such as the Logo will be done in maya, then converted into aftereffects where the title sequence will be animated in style. For the 2D element, we plan to use Flash.

Things to be done during the first week:
*Gant Chart
*Character Designs
*Compositing 2D and 3D elements from the two softwares together.